// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Tests.Beatmaps; namespace osu.Game.Rulesets.Mania.Tests { public class ManiaDifficultyCalculatorTest : DifficultyCalculatorTest { protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; [TestCase(2.3683365342338796d, "diffcalc-test")] public void Test(double expected, string name) => base.Test(expected, name); protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap); protected override Ruleset CreateRuleset() => new ManiaRuleset(); } }