// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; namespace osu.Game.Screens.Play { /// /// An InputManager primarily used to map keys to new functions. /// By default this does nothing; override TransformState to make alterations. /// public class KeyConversionInputManager : PassThroughInputManager { } }