// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Containers; using osu.Game.Users; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD { public abstract partial class GameplayLeaderboard : CompositeDrawable { private readonly Cached sorting = new Cached(); public Bindable Expanded = new Bindable(); protected readonly FillFlowContainer Flow; private bool requiresScroll; private readonly OsuScrollContainer scroll; public GameplayLeaderboardScore? TrackedScore { get; private set; } private const int max_panels = 8; /// /// Create a new leaderboard. /// protected GameplayLeaderboard() { Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH; InternalChildren = new Drawable[] { scroll = new InputDisabledScrollContainer { ClampExtension = 0, RelativeSizeAxes = Axes.Both, Child = Flow = new FillFlowContainer { RelativeSizeAxes = Axes.X, X = GameplayLeaderboardScore.SHEAR_WIDTH, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(2.5f), LayoutDuration = 450, LayoutEasing = Easing.OutQuint, } } }; } protected override void LoadComplete() { base.LoadComplete(); Scheduler.AddDelayed(sort, 1000, true); } /// /// Adds a player to the leaderboard. /// /// The player. /// /// Whether the player should be tracked on the leaderboard. /// Set to true for the local player or a player whose replay is currently being played. /// public ILeaderboardScore Add(IUser? user, bool isTracked) { var drawable = CreateLeaderboardScoreDrawable(user, isTracked); if (isTracked) { if (TrackedScore != null) throw new InvalidOperationException("Cannot track more than one score."); TrackedScore = drawable; } drawable.Expanded.BindTo(Expanded); Flow.Add(drawable); drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true); drawable.DisplayOrder.BindValueChanged(_ => sorting.Invalidate(), true); int displayCount = Math.Min(Flow.Count, max_panels); Height = displayCount * (GameplayLeaderboardScore.PANEL_HEIGHT + Flow.Spacing.Y); requiresScroll = displayCount != Flow.Count; return drawable; } public void Clear() { Flow.Clear(); TrackedScore = null; scroll.ScrollToStart(false); } protected virtual GameplayLeaderboardScore CreateLeaderboardScoreDrawable(IUser? user, bool isTracked) => new GameplayLeaderboardScore(user, isTracked); protected override void Update() { base.Update(); if (requiresScroll && TrackedScore != null) { float scrollTarget = scroll.GetChildPosInContent(TrackedScore) + TrackedScore.DrawHeight / 2 - scroll.DrawHeight / 2; scroll.ScrollTo(scrollTarget); } const float panel_height = GameplayLeaderboardScore.PANEL_HEIGHT; float fadeBottom = scroll.Current + scroll.DrawHeight; float fadeTop = scroll.Current + panel_height; if (scroll.IsScrolledToStart()) fadeTop -= panel_height; if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height; // logic is mostly shared with Leaderboard, copied here for simplicity. foreach (var c in Flow) { float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y; float bottomY = topY + panel_height; bool requireTopFade = requiresScroll && topY <= fadeTop; bool requireBottomFade = requiresScroll && bottomY >= fadeBottom; if (!requireTopFade && !requireBottomFade) c.Colour = Color4.White; else if (topY > fadeBottom + panel_height || bottomY < fadeTop - panel_height) c.Colour = Color4.Transparent; else { if (requireBottomFade) { c.Colour = ColourInfo.GradientVertical( Color4.White.Opacity(Math.Min(1 - (topY - fadeBottom) / panel_height, 1)), Color4.White.Opacity(Math.Min(1 - (bottomY - fadeBottom) / panel_height, 1))); } else if (requiresScroll) { c.Colour = ColourInfo.GradientVertical( Color4.White.Opacity(Math.Min(1 - (fadeTop - topY) / panel_height, 1)), Color4.White.Opacity(Math.Min(1 - (fadeTop - bottomY) / panel_height, 1))); } } } } private void sort() { if (sorting.IsValid) return; var orderedByScore = Flow .OrderByDescending(i => i.TotalScore.Value) .ThenBy(i => i.DisplayOrder.Value) .ToList(); for (int i = 0; i < Flow.Count; i++) { Flow.SetLayoutPosition(orderedByScore[i], i); orderedByScore[i].ScorePosition = CheckValidScorePosition(orderedByScore[i], i + 1) ? i + 1 : null; } sorting.Validate(); } protected virtual bool CheckValidScorePosition(GameplayLeaderboardScore score, int position) => true; private partial class InputDisabledScrollContainer : OsuScrollContainer { public InputDisabledScrollContainer() { ScrollbarVisible = false; } public override bool HandlePositionalInput => false; public override bool HandleNonPositionalInput => false; } } }