// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Difficulty { internal class ManiaLegacyScoreProcessor : ILegacyScoreProcessor { public int AccuracyScore => 0; public int ComboScore { get; private set; } public double BonusScoreRatio => 0; public void Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap, IReadOnlyList mods) { double multiplier = mods.Where(m => m is not (ModHidden or ModHardRock or ModDoubleTime or ModFlashlight or ManiaModFadeIn)) .Select(m => m.ScoreMultiplier) .Aggregate(1.0, (c, n) => c * n); ComboScore = (int)(1000000 * multiplier); } } }