// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Localisation; using osu.Game.Online.Chat; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Editing { public partial class TestSceneOpenEditorTimestamp : OsuGameTestScene { private Editor? editor => Game.ScreenStack.CurrentScreen as Editor; private EditorBeatmap editorBeatmap => editor.ChildrenOfType().Single(); private EditorClock editorClock => editor.ChildrenOfType().Single(); [Test] public void TestErrorNotifications() { RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; addStepClickLink("00:00:000", waitForSeek: false); AddUntilStep("received 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(1)); AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); AddUntilStep("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); addStepClickLink("00:00:000 (1)", waitForSeek: false); AddUntilStep("received 'must be in edit'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.MustBeInEditorToHandleLinks), () => Is.EqualTo(2)); setUpEditor(rulesetInfo); AddAssert("ruleset is osu!", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); addStepClickLink("00:000", "invalid link", waitForSeek: false); AddUntilStep("received 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(1)); addStepClickLink("50000:00:000", "too long link", waitForSeek: false); AddUntilStep("received 'failed to process'", () => Game.Notifications.AllNotifications.Count(x => x.Text == EditorStrings.FailedToParseEditorLink), () => Is.EqualTo(2)); } [Test] public void TestHandleCurrentScreenChanges() { RulesetInfo rulesetInfo = new OsuRuleset().RulesetInfo; setUpEditor(rulesetInfo); AddAssert("is osu! ruleset", () => editorBeatmap.BeatmapInfo.Ruleset.Equals(rulesetInfo)); addStepClickLink("100:00:000", "long link"); AddUntilStep("moved to end of track", () => editorClock.CurrentTime, () => Is.EqualTo(editorClock.TrackLength)); addStepScreenModeTo(EditorScreenMode.SongSetup); addStepClickLink("00:00:000"); assertOnScreenAt(EditorScreenMode.SongSetup, 0); addStepClickLink("00:05:000 (0|0)"); assertMovedScreenTo(EditorScreenMode.Compose); addStepScreenModeTo(EditorScreenMode.Design); addStepClickLink("00:10:000"); assertOnScreenAt(EditorScreenMode.Design, 10_000); addStepClickLink("00:15:000 (1)"); assertMovedScreenTo(EditorScreenMode.Compose); addStepScreenModeTo(EditorScreenMode.Timing); addStepClickLink("00:20:000"); assertOnScreenAt(EditorScreenMode.Timing, 20_000); addStepClickLink("00:25:000 (0,1)"); assertMovedScreenTo(EditorScreenMode.Compose); addStepScreenModeTo(EditorScreenMode.Verify); addStepClickLink("00:30:000"); assertOnScreenAt(EditorScreenMode.Verify, 30_000); addStepClickLink("00:35:000 (0,1)"); assertMovedScreenTo(EditorScreenMode.Compose); addStepClickLink("00:00:000"); assertOnScreenAt(EditorScreenMode.Compose, 0); } private void addStepClickLink(string timestamp, string step = "", bool waitForSeek = true) { AddStep($"{step} {timestamp}", () => Game.HandleLink(new LinkDetails(LinkAction.OpenEditorTimestamp, timestamp)) ); if (waitForSeek) AddUntilStep("wait for seek", () => editorClock.SeekingOrStopped.Value); } private void addStepScreenModeTo(EditorScreenMode screenMode) => AddStep("change screen to " + screenMode, () => editor!.Mode.Value = screenMode); private void assertOnScreenAt(EditorScreenMode screen, double time) { AddAssert($"stayed on {screen} at {time}", () => editor!.Mode.Value == screen && editorClock.CurrentTime == time ); } private void assertMovedScreenTo(EditorScreenMode screen, string text = "moved to") => AddAssert($"{text} {screen}", () => editor!.Mode.Value == screen); private void setUpEditor(RulesetInfo ruleset) { BeatmapSetInfo beatmapSet = null!; AddStep("Import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely() ); AddStep("Retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach() ); AddStep("Present beatmap", () => Game.PresentBeatmap(beatmapSet)); AddUntilStep("Wait for song select", () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.IsLoaded ); AddStep("Switch ruleset", () => Game.Ruleset.Value = ruleset); AddStep("Open editor for ruleset", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen) .Edit(beatmapSet.Beatmaps.Last(beatmap => beatmap.Ruleset.Name == ruleset.Name)) ); AddUntilStep("Wait for editor open", () => editor?.ReadyForUse == true); } } }