// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

#nullable disable

using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;

namespace osu.Game.Rulesets.Osu.Tests.Editor
{
    public class TestSceneSliderVelocityAdjust : OsuGameTestScene
    {
        private Screens.Edit.Editor editor => Game.ScreenStack.CurrentScreen as Screens.Edit.Editor;

        private EditorBeatmap editorBeatmap => editor.ChildrenOfType<EditorBeatmap>().FirstOrDefault();

        private EditorClock editorClock => editor.ChildrenOfType<EditorClock>().FirstOrDefault();

        private Slider slider => editorBeatmap.HitObjects.OfType<Slider>().FirstOrDefault();

        private TimelineHitObjectBlueprint blueprint => editor.ChildrenOfType<TimelineHitObjectBlueprint>().FirstOrDefault();

        private DifficultyPointPiece difficultyPointPiece => blueprint.ChildrenOfType<DifficultyPointPiece>().First();

        private IndeterminateSliderWithTextBoxInput<double> velocityTextBox => Game.ChildrenOfType<DifficultyPointPiece.DifficultyEditPopover>().First().ChildrenOfType<IndeterminateSliderWithTextBoxInput<double>>().First();

        protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);

        [TestCase(true)]
        [TestCase(false)]
        public void TestVelocityChangeSavesCorrectly(bool adjustVelocity)
        {
            double? velocity = null;

            AddStep("enter editor", () => Game.ScreenStack.Push(new EditorLoader()));
            AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);

            AddStep("seek to first control point", () => editorClock.Seek(editorBeatmap.ControlPointInfo.TimingPoints.First().Time));
            AddStep("enter slider placement mode", () => InputManager.Key(Key.Number3));

            AddStep("move mouse to centre", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.Centre));
            AddStep("start placement", () => InputManager.Click(MouseButton.Left));

            AddStep("move mouse to bottom right", () => InputManager.MoveMouseTo(editor.ChildrenOfType<Playfield>().First().ScreenSpaceDrawQuad.BottomRight - new Vector2(10)));
            AddStep("end placement", () => InputManager.Click(MouseButton.Right));

            AddStep("exit placement mode", () => InputManager.Key(Key.Number1));

            AddAssert("slider placed", () => slider != null);

            AddStep("select slider", () => editorBeatmap.SelectedHitObjects.Add(slider));

            AddAssert("ensure one slider placed", () => slider != null);

            AddStep("store velocity", () => velocity = slider.Velocity);

            if (adjustVelocity)
            {
                AddStep("open velocity adjust panel", () => difficultyPointPiece.TriggerClick());
                AddStep("change velocity", () => velocityTextBox.Current.Value = 2);

                AddAssert("velocity adjusted", () =>
                {
                    Debug.Assert(velocity != null);
                    return Precision.AlmostEquals(velocity.Value * 2, slider.Velocity);
                });

                AddStep("store velocity", () => velocity = slider.Velocity);
            }

            AddStep("save", () => InputManager.Keys(PlatformAction.Save));
            AddStep("exit", () => InputManager.Key(Key.Escape));

            AddStep("enter editor (again)", () => Game.ScreenStack.Push(new EditorLoader()));
            AddUntilStep("wait for editor load", () => editor?.ReadyForUse == true);

            AddStep("seek to slider", () => editorClock.Seek(slider.StartTime));
            AddAssert("slider has correct velocity", () => slider.Velocity == velocity);
        }
    }
}