// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Storyboards.Drawables; using OpenTK.Graphics; namespace osu.Game.Tests.Visual { internal class TestCaseStoryboard : OsuTestCase { public override string Description => @"Tests storyboards."; private readonly Bindable beatmapBacking = new Bindable(); private readonly Container storyboardContainer; private DrawableStoryboard storyboard; public TestCaseStoryboard() { Clock = new FramedClock(); Add(new Container { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, storyboardContainer = new Container { RelativeSizeAxes = Axes.Both, }, }, }); Add(new MusicController { Origin = Anchor.TopRight, Anchor = Anchor.TopRight, State = Visibility.Visible, }); AddStep("Restart", restart); AddToggleStep("Passing", passing => { if (storyboard != null) storyboard.Passing = passing; }); } [BackgroundDependencyLoader] private void load(OsuGameBase game) { beatmapBacking.BindTo(game.Beatmap); beatmapBacking.ValueChanged += beatmapChanged; } private void beatmapChanged(WorkingBeatmap working) => loadStoryboard(working); private void restart() { var track = beatmapBacking.Value.Track; track.Reset(); loadStoryboard(beatmapBacking.Value); track.Start(); } private void loadStoryboard(WorkingBeatmap working) { if (storyboard != null) storyboardContainer.Remove(storyboard); var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true }; storyboardContainer.Clock = decoupledClock; storyboard = working.Beatmap.Storyboard.CreateDrawable(); storyboard.Passing = false; var beatmap = working.Beatmap; if (!beatmap.Storyboard.ReplacesBackground(beatmap.BeatmapInfo)) storyboard.BackgroundTexture = working.Background; storyboardContainer.Add(storyboard); decoupledClock.ChangeSource(working.Track); } } }