// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning { public class DefaultSkin : Skin { public static SkinInfo CreateInfo() => new SkinInfo { ID = osu.Game.Skinning.SkinInfo.DEFAULT_SKIN, Name = "osu! (triangles)", Creator = "team osu!", Protected = true, InstantiationInfo = typeof(DefaultSkin).GetInvariantInstantiationInfo() }; private readonly IStorageResourceProvider resources; public DefaultSkin(IStorageResourceProvider resources) : this(CreateInfo(), resources) { } [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources) : base(skin, resources) { this.resources = resources; } public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; public override ISample GetSample(ISampleInfo sampleInfo) { foreach (string lookup in sampleInfo.LookupNames) { var sample = resources.AudioManager.Samples.Get(lookup); if (sample != null) return sample; } return null; } public override Drawable GetDrawableComponent(ISkinComponent component) { if (base.GetDrawableComponent(component) is Drawable c) return c; switch (component) { case SkinnableTargetComponent target: switch (target.Target) { case SkinnableTarget.SongSelect: var songSelectComponents = new SkinnableTargetComponentsContainer(container => { // do stuff when we need to. }); return songSelectComponents; case SkinnableTarget.MainHUDComponents: var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container => { var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); var ppCounter = container.OfType().FirstOrDefault(); if (score != null) { score.Anchor = Anchor.TopCentre; score.Origin = Anchor.TopCentre; // elements default to beneath the health bar const float vertical_offset = 30; const float horizontal_padding = 20; score.Position = new Vector2(0, vertical_offset); if (ppCounter != null) { ppCounter.Y = score.Position.Y + ppCounter.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).Y - 4; ppCounter.Origin = Anchor.TopCentre; ppCounter.Anchor = Anchor.TopCentre; } if (accuracy != null) { accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5); accuracy.Origin = Anchor.TopRight; accuracy.Anchor = Anchor.TopCentre; } if (combo != null) { combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5); combo.Anchor = Anchor.TopCentre; } var hitError = container.OfType().FirstOrDefault(); if (hitError != null) { hitError.Anchor = Anchor.CentreLeft; hitError.Origin = Anchor.CentreLeft; } var hitError2 = container.OfType().LastOrDefault(); if (hitError2 != null) { hitError2.Anchor = Anchor.CentreRight; hitError2.Scale = new Vector2(-1, 1); // origin flipped to match scale above. hitError2.Origin = Anchor.CentreLeft; } } }) { Children = new Drawable[] { new DefaultComboCounter(), new DefaultScoreCounter(), new DefaultAccuracyCounter(), new DefaultHealthDisplay(), new SongProgress(), new BarHitErrorMeter(), new BarHitErrorMeter(), new PerformancePointsCounter() } }; return skinnableTargetWrapper; } break; } return null; } public override IBindable GetConfig(TLookup lookup) { // todo: this code is pulled from LegacySkin and should not exist. // will likely change based on how databased storage of skin configuration goes. switch (lookup) { case GlobalSkinColours global: switch (global) { case GlobalSkinColours.ComboColours: return SkinUtils.As(new Bindable>(Configuration.ComboColours)); } break; case SkinComboColourLookup comboColour: return SkinUtils.As(new Bindable(getComboColour(Configuration, comboColour.ColourIndex))); } return null; } private static Color4 getComboColour(IHasComboColours source, int colourIndex) => source.ComboColours[colourIndex % source.ComboColours.Count]; } }