// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Catch.Objects; using System; using System.Collections.Generic; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Framework.MathUtils; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Screens.Play.HUD.HitErrorMeters; namespace osu.Game.Tests.Visual.Gameplay { public class TestSceneBarHitErrorMeter : OsuTestScene { public override IReadOnlyList RequiredTypes => new[] { typeof(HitErrorMeter), }; private HitErrorMeter meter; private HitErrorMeter meter2; private HitWindows hitWindows; public TestSceneBarHitErrorMeter() { recreateDisplay(new OsuHitWindows(), 5); AddRepeatStep("New random judgement", () => newJudgement(), 40); AddRepeatStep("New max negative", () => newJudgement(-hitWindows.HalfWindowFor(HitResult.Meh)), 20); AddRepeatStep("New max positive", () => newJudgement(hitWindows.HalfWindowFor(HitResult.Meh)), 20); AddStep("New fixed judgement (50ms)", () => newJudgement(50)); } [Test] public void TestOsu() { AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10)); } [Test] public void TestTaiko() { AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10)); } [Test] public void TestMania() { AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10)); } [Test] public void TestCatch() { AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1)); AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10)); } private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) { this.hitWindows = hitWindows; hitWindows?.SetDifficulty(overallDifficulty); Clear(); Add(new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Direction = FillDirection.Vertical, AutoSizeAxes = Axes.Both, Children = new[] { new SpriteText { Text = $@"Great: {hitWindows?.Great}" }, new SpriteText { Text = $@"Good: {hitWindows?.Good}" }, new SpriteText { Text = $@"Meh: {hitWindows?.Meh}" }, } }); Add(meter = new BarHitErrorMeter(hitWindows, true) { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, }); Add(meter2 = new BarHitErrorMeter(hitWindows, false) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }); } private void newJudgement(double offset = 0) { var judgement = new JudgementResult(new Judgement()) { TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset, Type = HitResult.Perfect, }; meter.OnNewJudgement(judgement); meter2.OnNewJudgement(judgement); } } }