// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Utils; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionHandler : EditorSelectionHandler { [Resolved(CanBeNull = true)] private IDistanceSnapProvider? snapProvider { get; set; } [Resolved] private OsuGridToolboxGroup gridToolbox { get; set; } = null!; /// /// During a transform, the initial path types of a single selected slider are stored so they /// can be maintained throughout the operation. /// private List? referencePathTypes; protected override void OnSelectionChanged() { base.OnSelectionChanged(); Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad(); SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } protected override void OnOperationEnded() { base.OnOperationEnded(); referencePathTypes = null; } protected override bool OnKeyDown(KeyDownEvent e) { if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed) { mergeSelection(); return true; } return false; } public override bool HandleMovement(MoveSelectionEvent moveEvent) { var hitObjects = selectedMovableObjects; // this will potentially move the selection out of bounds... foreach (var h in hitObjects) h.Position += this.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); // but this will be corrected. moveSelectionInBounds(); return true; } public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects; double endTime = hitObjects.Max(h => h.GetEndTime()); double startTime = hitObjects.Min(h => h.StartTime); bool moreThanOneObject = hitObjects.Count > 1; foreach (var h in hitObjects) { if (moreThanOneObject) h.StartTime = endTime - (h.GetEndTime() - startTime); if (h is Slider slider) { slider.Path.Reverse(out Vector2 offset); slider.Position += offset; } } return true; } public override bool HandleFlip(Direction direction, bool flipOverOrigin) { var hitObjects = selectedMovableObjects; // If we're flipping over the origin, we take the grid origin position from the grid toolbox. var flipQuad = flipOverOrigin ? new Quad(gridToolbox.StartPositionX.Value, gridToolbox.StartPositionY.Value, 0, 0) : GeometryUtils.GetSurroundingQuad(hitObjects); // If we're flipping over the origin, we take the grid rotation from the grid toolbox. // We want to normalize the rotation angle to -45 to 45 degrees, so horizontal vs vertical flip is not mixed up by the rotation and it stays intuitive to use. var flipAxis = flipOverOrigin ? GeometryUtils.RotateVector(Vector2.UnitX, -((gridToolbox.GridLinesRotation.Value + 405) % 90 - 45)) : Vector2.UnitX; flipAxis = direction == Direction.Vertical ? flipAxis.PerpendicularLeft : flipAxis; var controlPointFlipQuad = new Quad(); bool didFlip = false; foreach (var h in hitObjects) { var flippedPosition = GeometryUtils.GetFlippedPosition(flipAxis, flipQuad, h.Position); if (!Precision.AlmostEquals(flippedPosition, h.Position)) { h.Position = flippedPosition; didFlip = true; } if (h is Slider slider) { didFlip = true; foreach (var cp in slider.Path.ControlPoints) cp.Position = GeometryUtils.GetFlippedPosition(flipAxis, controlPointFlipQuad, cp.Position); } } return didFlip; } public override bool HandleScale(Vector2 scale, Anchor reference) { adjustScaleFromAnchor(ref scale, reference); var hitObjects = selectedMovableObjects; // for the time being, allow resizing of slider paths only if the slider is // the only hit object selected. with a group selection, it's likely the user // is not looking to change the duration of the slider but expand the whole pattern. if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) scaleSlider(slider, scale); else scaleHitObjects(hitObjects, reference, scale); moveSelectionInBounds(); return true; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) { // cancel out scale in axes we don't care about (based on which drag handle was used). if ((reference & Anchor.x1) > 0) scale.X = 0; if ((reference & Anchor.y1) > 0) scale.Y = 0; // reverse the scale direction if dragging from top or left. if ((reference & Anchor.x0) > 0) scale.X = -scale.X; if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList(); Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)); // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; Vector2 pathRelativeDeltaScale = new Vector2( sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width, sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height); Queue oldControlPoints = new Queue(); foreach (var point in slider.Path.ControlPoints) { oldControlPoints.Enqueue(point.Position); point.Position *= pathRelativeDeltaScale; } // Maintain the path types in case they were defaulted to bezier at some point during scaling for (int i = 0; i < slider.Path.ControlPoints.Count; ++i) slider.Path.ControlPoints[i].Type = referencePathTypes[i]; // Snap the slider's length to the current beat divisor // to calculate the final resulting duration / bounding box before the final checks. slider.SnapTo(snapProvider); //if sliderhead or sliderend end up outside playfield, revert scaling. Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); if (xInBounds && yInBounds && slider.Path.HasValidLength) return; foreach (var point in slider.Path.ControlPoints) point.Position = oldControlPoints.Dequeue(); // Snap the slider's length again to undo the potentially-invalid length applied by the previous snap. slider.SnapTo(snapProvider); } private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) { scale = getClampedScale(hitObjects, reference, scale); Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); foreach (var h in hitObjects) h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position); } private (bool X, bool Y) isQuadInBounds(Quad quad) { bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth); bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight); return (xInBounds, yInBounds); } private void moveSelectionInBounds() { var hitObjects = selectedMovableObjects; Quad quad = GeometryUtils.GetSurroundingQuad(hitObjects); Vector2 delta = Vector2.Zero; if (quad.TopLeft.X < 0) delta.X -= quad.TopLeft.X; if (quad.TopLeft.Y < 0) delta.Y -= quad.TopLeft.Y; if (quad.BottomRight.X > DrawWidth) delta.X -= quad.BottomRight.X - DrawWidth; if (quad.BottomRight.Y > DrawHeight) delta.Y -= quad.BottomRight.Y - DrawHeight; foreach (var h in hitObjects) h.Position += delta; } /// /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. /// /// The hitobjects to be scaled /// The anchor from which the scale operation is performed /// The scale to be clamped /// The clamped scale vector private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) { float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y); //max Size -> playfield bounds if (scaledQuad.TopLeft.X < 0) scale.X += scaledQuad.TopLeft.X; if (scaledQuad.TopLeft.Y < 0) scale.Y += scaledQuad.TopLeft.Y; if (scaledQuad.BottomRight.X > DrawWidth) scale.X -= scaledQuad.BottomRight.X - DrawWidth; if (scaledQuad.BottomRight.Y > DrawHeight) scale.Y -= scaledQuad.BottomRight.Y - DrawHeight; //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale. Vector2 scaledSize = selectionQuad.Size + scale; Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON); scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size; return scale; } /// /// All osu! hitobjects which can be moved/rotated/scaled. /// private OsuHitObject[] selectedMovableObjects => SelectedItems.OfType() .Where(h => h is not Spinner) .ToArray(); /// /// All osu! hitobjects which can be merged. /// private OsuHitObject[] selectedMergeableObjects => SelectedItems.OfType() .Where(h => h is HitCircle or Slider) .OrderBy(h => h.StartTime) .ToArray(); private void mergeSelection() { var mergeableObjects = selectedMergeableObjects; if (!canMerge(mergeableObjects)) return; EditorBeatmap.BeginChange(); // Have an initial slider object. var firstHitObject = mergeableObjects[0]; var mergedHitObject = firstHitObject as Slider ?? new Slider { StartTime = firstHitObject.StartTime, Position = firstHitObject.Position, NewCombo = firstHitObject.NewCombo, Samples = firstHitObject.Samples, }; if (mergedHitObject.Path.ControlPoints.Count == 0) { mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(Vector2.Zero, PathType.LINEAR)); } // Merge all the selected hit objects into one slider path. bool lastCircle = firstHitObject is HitCircle; foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) { if (selectedMergeableObject is IHasPath hasPath) { var offset = lastCircle ? selectedMergeableObject.Position - mergedHitObject.Position : mergedHitObject.Path.ControlPoints[^1].Position; float distanceToLastControlPoint = Vector2.Distance(mergedHitObject.Path.ControlPoints[^1].Position, offset); // Calculate the distance required to travel to the expected distance of the merging slider. mergedHitObject.Path.ExpectedDistance.Value = mergedHitObject.Path.CalculatedDistance + distanceToLastControlPoint + hasPath.Path.Distance; // Remove the last control point if it sits exactly on the start of the next control point. if (Precision.AlmostEquals(distanceToLastControlPoint, 0)) { mergedHitObject.Path.ControlPoints.RemoveAt(mergedHitObject.Path.ControlPoints.Count - 1); } mergedHitObject.Path.ControlPoints.AddRange(hasPath.Path.ControlPoints.Select(o => new PathControlPoint(o.Position + offset, o.Type))); lastCircle = false; } else { // Turn the last control point into a linear type if this is the first merging circle in a sequence, so the subsequent control points can be inherited path type. if (!lastCircle) { mergedHitObject.Path.ControlPoints.Last().Type = PathType.LINEAR; } mergedHitObject.Path.ControlPoints.Add(new PathControlPoint(selectedMergeableObject.Position - mergedHitObject.Position)); mergedHitObject.Path.ExpectedDistance.Value = null; lastCircle = true; } } // Make sure only the merged hit object is in the beatmap. if (firstHitObject is Slider) { foreach (var selectedMergeableObject in mergeableObjects.Skip(1)) { EditorBeatmap.Remove(selectedMergeableObject); } } else { foreach (var selectedMergeableObject in mergeableObjects) { EditorBeatmap.Remove(selectedMergeableObject); } EditorBeatmap.Add(mergedHitObject); } // Make sure the merged hitobject is selected. SelectedItems.Clear(); SelectedItems.Add(mergedHitObject); EditorBeatmap.EndChange(); } protected override IEnumerable GetContextMenuItemsForSelection(IEnumerable> selection) { foreach (var item in base.GetContextMenuItemsForSelection(selection)) yield return item; if (canMerge(selectedMergeableObjects)) yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection); } private bool canMerge(IReadOnlyList objects) => objects.Count > 1 && (objects.Any(h => h is Slider) || objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x)); } }