// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Skinning; using osu.Game.Rulesets.Taiko.UI; using osuTK; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { [TestFixture] public class TestSceneInputDrum : TaikoSkinnableTestScene { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(InputDrum), typeof(LegacyInputDrum), }).ToList(); [BackgroundDependencyLoader] private void load() { SetContents(() => new TaikoInputManager(new RulesetInfo { ID = 1 }) { RelativeSizeAxes = Axes.Both, Child = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(200), Child = new InputDrum(new ControlPointInfo()) } }); } } }