// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.UI { public class OsuPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { protected override Container Content => content; private readonly ScalingContainer content; private const float playfield_size_adjust = 0.8f; /// /// When true, an offset is applied to allow alignment with historical storyboards displayed in the same parent space. /// This will shift the playfield downwards slightly. /// public bool AlignWithStoryboard { set => content.PlayfieldShift = value; } public OsuPlayfieldAdjustmentContainer() { Anchor = Anchor.Centre; Origin = Anchor.Centre; // Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size) Size = new Vector2(playfield_size_adjust); InternalChild = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, FillAspectRatio = 4f / 3, Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both } }; } /// /// A which scales its content relative to a target width. /// private class ScalingContainer : Container { internal bool PlayfieldShift { get; set; } protected override void Update() { base.Update(); // The following calculation results in a constant of 1.6 when OsuPlayfieldAdjustmentContainer // is consuming the full game_size. This matches the osu-stable "magic ratio". // // game_size = DrawSizePreservingFillContainer.TargetSize = new Vector2(1024, 768) // // Parent is a 4:3 aspect enforced, using height as the constricting dimension // Parent.ChildSize.X = min(game_size.X, game_size.Y * (4 / 3)) * playfield_size_adjust // Parent.ChildSize.X = 819.2 // // Scale = 819.2 / 512 // Scale = 1.6 Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X); Position = new Vector2(0, (PlayfieldShift ? 8f : 0f) * Scale.X); // Size = 0.625 Size = Vector2.Divide(Vector2.One, Scale); } } } }