// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Play; namespace osu.Game.Performance { public partial class HighPerformanceSession : Component { private readonly IBindable localUserPlaying = new Bindable(); [BackgroundDependencyLoader] private void load(ILocalUserPlayInfo localUserInfo) { localUserPlaying.BindTo(localUserInfo.IsPlaying); } protected override void LoadComplete() { base.LoadComplete(); localUserPlaying.BindValueChanged(playing => { if (playing.NewValue) EnableHighPerformanceSession(); else DisableHighPerformanceSession(); }, true); } protected virtual void EnableHighPerformanceSession() { } protected virtual void DisableHighPerformanceSession() { } } }