// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Objects { public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation { public const float OBJECT_RADIUS = 64; // This value is after XOffset applied. public readonly Bindable XBindable = new Bindable(); // This value is before XOffset applied. private float originalX; /// /// The horizontal position of the fruit between 0 and . /// public float X { // TODO: I don't like this asymmetry. get => XBindable.Value; // originalX is set by `XBindable.BindValueChanged` set => XBindable.Value = value + xOffset; } private float xOffset; /// /// A random offset applied to , set by the . /// internal float XOffset { get => xOffset; set { xOffset = value; XBindable.Value = originalX + xOffset; } } public double TimePreempt = 1000; public readonly Bindable IndexInBeatmapBindable = new Bindable(); public int IndexInBeatmap { get => IndexInBeatmapBindable.Value; set => IndexInBeatmapBindable.Value = value; } public virtual bool NewCombo { get; set; } public int ComboOffset { get; set; } public Bindable IndexInCurrentComboBindable { get; } = new Bindable(); public int IndexInCurrentCombo { get => IndexInCurrentComboBindable.Value; set => IndexInCurrentComboBindable.Value = value; } public Bindable ComboIndexBindable { get; } = new Bindable(); public int ComboIndex { get => ComboIndexBindable.Value; set => ComboIndexBindable.Value = value; } public Bindable LastInComboBindable { get; } = new Bindable(); /// /// The next fruit starts a new combo. Used for explodey. /// public virtual bool LastInCombo { get => LastInComboBindable.Value; set => LastInComboBindable.Value = value; } public readonly Bindable ScaleBindable = new Bindable(1); public float Scale { get => ScaleBindable.Value; set => ScaleBindable.Value = value; } /// /// The seed value used for visual randomness such as fruit rotation. /// The value is truncated to an integer. /// public int RandomSeed => (int)StartTime; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; } protected override HitWindows CreateHitWindows() => HitWindows.Empty; protected CatchHitObject() { XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset); } } }