// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Tournament.Models; using osu.Game.Tournament.Screens.Editors; namespace osu.Game.Tournament.Tests.Screens { public partial class TestSceneSeedingEditorScreen : TournamentScreenTestScene { [Cached] private readonly LadderInfo ladder = new LadderInfo(); [BackgroundDependencyLoader] private void load() { var match = CreateSampleMatch(); Add(new SeedingEditorScreen(match.Team1.Value.AsNonNull(), new TeamEditorScreen()) { Width = 0.85f // create room for control panel }); } } }