// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Judgements { public class ManiaJudgement : Judgement { protected override double HealthIncreaseFor(HitResult result) { switch (result) { case HitResult.Meh: return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; case HitResult.Ok: return -DEFAULT_MAX_HEALTH_INCREASE * 0.3; case HitResult.Good: return DEFAULT_MAX_HEALTH_INCREASE * 0.1; case HitResult.Great: return DEFAULT_MAX_HEALTH_INCREASE * 0.8; case HitResult.Perfect: return DEFAULT_MAX_HEALTH_INCREASE; default: return base.HealthIncreaseFor(result); } } } }