// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Linq; using OpenTK; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Beatmaps; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.UI { public class ManiaHitRenderer : HitRenderer { public int? Columns; public ManiaHitRenderer(WorkingBeatmap beatmap) : base(beatmap) { } protected override Playfield CreatePlayfield() { ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange); if (firstTimingChange == null) throw new Exception("The Beatmap contains no timing points!"); // Generate the timing points, making non-timing changes use the previous timing change var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c => { ControlPoint t = c.Clone(); if (c.TimingChange) firstTimingChange = c; else t.BeatLength = firstTimingChange.BeatLength; return t; }); double lastObjectTime = (Objects.Last() as IHasEndTime)?.EndTime ?? Objects.Last().StartTime; // Perform some post processing of the timing changes timingChanges = timingChanges // Collapse sections after the last hit object .Where(s => s.Time <= lastObjectTime) // Collapse sections with the same start time .GroupBy(s => s.Time).Select(g => g.Last()).OrderBy(s => s.Time) // Collapse sections with the same beat length .GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First()) .ToList(); return new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize), timingChanges) { Anchor = Anchor.Centre, Origin = Anchor.Centre, // Invert by default for now (should be moved to config/skin later) Scale = new Vector2(1, -1) }; } public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this); protected override BeatmapConverter CreateBeatmapConverter() => new ManiaBeatmapConverter(); protected override DrawableHitObject GetVisualRepresentation(ManiaHitObject h) { var note = h as Note; if (note != null) return new DrawableNote(note); return null; } protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(1, 0.8f); } }