// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Game.Configuration; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Play { public class KeyCounterDisplay : Container { private const int duration = 100; private const double key_fade_time = 80; private readonly Bindable configVisibility = new Bindable(); protected readonly FillFlowContainer KeyFlow; protected override Container Content => KeyFlow; /// /// Whether the key counter should be visible regardless of the configuration value. /// This is true by default, but can be changed. /// public readonly Bindable AlwaysVisible = new Bindable(true); public KeyCounterDisplay() { AutoSizeAxes = Axes.Both; InternalChild = KeyFlow = new FillFlowContainer { Direction = FillDirection.Horizontal, AutoSizeAxes = Axes.Both, }; } public override void Add(KeyCounter key) { if (key == null) throw new ArgumentNullException(nameof(key)); base.Add(key); key.IsCounting = IsCounting; key.FadeTime = key_fade_time; key.KeyDownTextColor = KeyDownTextColor; key.KeyUpTextColor = KeyUpTextColor; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { config.BindWith(OsuSetting.KeyOverlay, configVisibility); } protected override void LoadComplete() { base.LoadComplete(); AlwaysVisible.BindValueChanged(_ => updateVisibility()); configVisibility.BindValueChanged(_ => updateVisibility(), true); } private bool isCounting = true; public bool IsCounting { get => isCounting; set { if (value == isCounting) return; isCounting = value; foreach (var child in Children) child.IsCounting = value; } } private Color4 keyDownTextColor = Color4.DarkGray; public Color4 KeyDownTextColor { get => keyDownTextColor; set { if (value != keyDownTextColor) { keyDownTextColor = value; foreach (var child in Children) child.KeyDownTextColor = value; } } } private Color4 keyUpTextColor = Color4.White; public Color4 KeyUpTextColor { get => keyUpTextColor; set { if (value != keyUpTextColor) { keyUpTextColor = value; foreach (var child in Children) child.KeyUpTextColor = value; } } } private void updateVisibility() => // Isolate changing visibility of the key counters from fading this component. KeyFlow.FadeTo(AlwaysVisible.Value || configVisibility.Value ? 1 : 0, duration); public override bool HandleNonPositionalInput => receptor == null; public override bool HandlePositionalInput => receptor == null; private Receptor receptor; public void SetReceptor(Receptor receptor) { if (this.receptor != null) throw new InvalidOperationException("Cannot set a new receptor when one is already active"); this.receptor = receptor; } public class Receptor : Drawable { protected readonly KeyCounterDisplay Target; public Receptor(KeyCounterDisplay target) { RelativeSizeAxes = Axes.Both; Depth = float.MinValue; Target = target; } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; protected override bool Handle(UIEvent e) { switch (e) { case KeyDownEvent _: case KeyUpEvent _: case MouseDownEvent _: case MouseUpEvent _: return Target.Children.Any(c => c.TriggerEvent(e)); } return base.Handle(e); } } } }