// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Tests { public class DrawableTestHit : DrawableHit { public readonly HitResult Type; public DrawableTestHit(Hit hit, HitResult type = HitResult.Great) : base(hit) { Type = type; HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); } [BackgroundDependencyLoader] private void load() { Result.Type = Type; } public override bool OnPressed(TaikoAction action) => false; } }