using osu.Framework.Input.Bindings; using osu.Game.Rulesets.UI; using System.ComponentModel; namespace osu.Game.Rulesets.Shape { class ShapeInputManager : RulesetInputManager { public ShapeInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique) { } } public enum ShapeAction { //Movement [Description("West Left")] WestLeftButton, [Description("West Right")] WestRightButton, [Description("East Left")] EastLeftButton, [Description("East Right")] EastRightButton, [Description("North Left")] NorthLeftButton, [Description("North Right")] NorthRightButton, [Description("South Left")] SouthLeftButton, [Description("South Right")] SouthRightButton, } }