using Symcol.Rulesets.Core.Multiplayer.Networking; using Symcol.Rulesets.Core.Multiplayer.Screens; namespace osu.Game.Rulesets.Shape.Multi { public class ShapeMatchScreen : RulesetMatchScreen { public readonly RulesetNetworkingClientHandler ShapeNetworkingClientHandler; public ShapeMatchScreen(RulesetNetworkingClientHandler shapeNetworkingClientHandler) : base(shapeNetworkingClientHandler) { ShapeNetworkingClientHandler = shapeNetworkingClientHandler; } } }