// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Online.Chat; using osuTK.Graphics; namespace osu.Game.Overlays.Chat { public class DrawableChannel : Container { public readonly Channel Channel; protected FillFlowContainer ChatLineFlow; private ChannelScrollContainer scroll; private bool scrollbarVisible = true; public bool ScrollbarVisible { set { if (scrollbarVisible == value) return; scrollbarVisible = value; if (scroll != null) scroll.ScrollbarVisible = value; } } public DrawableChannel(Channel channel) { Channel = channel; RelativeSizeAxes = Axes.Both; } private Bindable highlightedMessage; [BackgroundDependencyLoader] private void load() { Child = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Masking = true, Child = scroll = new ChannelScrollContainer { ScrollbarVisible = scrollbarVisible, RelativeSizeAxes = Axes.Both, // Some chat lines have effects that slightly protrude to the bottom, // which we do not want to mask away, hence the padding. Padding = new MarginPadding { Bottom = 5 }, Child = ChatLineFlow = new FillFlowContainer { Padding = new MarginPadding { Horizontal = 10 }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, } }, }; newMessagesArrived(Channel.Messages); Channel.NewMessagesArrived += newMessagesArrived; Channel.MessageRemoved += messageRemoved; Channel.PendingMessageResolved += pendingMessageResolved; } protected override void LoadComplete() { base.LoadComplete(); highlightedMessage = Channel.HighlightedMessage.GetBoundCopy(); highlightedMessage.BindValueChanged(_ => processMessageHighlighting(), true); } /// /// Processes any pending message in . /// // ScheduleAfterChildren is for ensuring the scroll flow has updated with any new chat lines. private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() => { if (highlightedMessage.Value == null) return; var chatLine = chatLines.FirstOrDefault(c => c.Message.Equals(highlightedMessage.Value)); if (chatLine == null) return; float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2; scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent)); chatLine.Highlight(); highlightedMessage.Value = null; }); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); Channel.NewMessagesArrived -= newMessagesArrived; Channel.MessageRemoved -= messageRemoved; Channel.PendingMessageResolved -= pendingMessageResolved; } protected virtual ChatLine CreateChatLine(Message m) => new ChatLine(m); protected virtual DaySeparator CreateDaySeparator(DateTimeOffset time) => new DaySeparator(time); private void newMessagesArrived(IEnumerable newMessages) => Schedule(() => { if (newMessages.Min(m => m.Id) < chatLines.Max(c => c.Message.Id)) { // there is a case (on initial population) that we may receive past messages and need to reorder. // easiest way is to just combine messages and recreate drawables (less worrying about day separators etc.) newMessages = newMessages.Concat(chatLines.Select(c => c.Message)).OrderBy(m => m.Id).ToList(); ChatLineFlow.Clear(); } // Add up to last Channel.MAX_HISTORY messages var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY)); Message lastMessage = chatLines.LastOrDefault()?.Message; foreach (var message in displayMessages) { if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date) ChatLineFlow.Add(CreateDaySeparator(message.Timestamp)); ChatLineFlow.Add(CreateChatLine(message)); lastMessage = message; } var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray(); int count = staleMessages.Length - Channel.MAX_HISTORY; if (count > 0) { void expireAndAdjustScroll(Drawable d) { scroll.OffsetScrollPosition(-d.DrawHeight); d.Expire(); } for (int i = 0; i < count; i++) expireAndAdjustScroll(staleMessages[i]); // remove all adjacent day separators after stale message removal for (int i = 0; i < ChatLineFlow.Count - 1; i++) { if (!(ChatLineFlow[i] is DaySeparator)) break; if (!(ChatLineFlow[i + 1] is DaySeparator)) break; expireAndAdjustScroll(ChatLineFlow[i]); } } // due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced, // to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling. if (newMessages.Any(m => m is LocalMessage)) scroll.ScrollToEnd(); processMessageHighlighting(); }); private void pendingMessageResolved(Message existing, Message updated) => Schedule(() => { var found = chatLines.LastOrDefault(c => c.Message == existing); if (found != null) { Trace.Assert(updated.Id.HasValue, "An updated message was returned with no ID."); ChatLineFlow.Remove(found); found.Message = updated; ChatLineFlow.Add(found); } }); private void messageRemoved(Message removed) => Schedule(() => { chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire(); }); private IEnumerable chatLines => ChatLineFlow.Children.OfType(); } }