// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { public partial class ArgonRightWedge : CompositeDrawable, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } [BackgroundDependencyLoader] private void load() { AutoSizeAxes = Axes.Both; InternalChild = new ArgonWedgePiece { WedgeWidth = { Value = 274 }, WedgeHeight = { Value = 40 }, InvertShear = { Value = true }, EndOpacity = 0.5f, }; } } }