// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Caching; using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface { public class LineGraph : Container { /// /// Manually set the max value, otherwise will be used. /// public float? MaxValue { get; set; } /// /// Manually set the min value, otherwise will be used. /// public float? MinValue { get; set; } public float ActualMaxValue { get; private set; } = float.NaN; public float ActualMinValue { get; private set; } = float.NaN; private const double transform_duration = 1500; /// /// Hold an empty area if values are less. /// public int DefaultValueCount; private readonly Container maskingContainer; private readonly Path path; private float[] values; /// /// A list of floats decides position of each line node. /// public IEnumerable Values { get => values; set { values = value.ToArray(); float max = values.Max(), min = values.Min(); if (MaxValue > max) max = MaxValue.Value; if (MinValue < min) min = MinValue.Value; ActualMaxValue = max; ActualMinValue = min; pathCached.Invalidate(); maskingContainer.Width = 0; maskingContainer.ResizeWidthTo(1, transform_duration, Easing.OutQuint); } } public Color4 LineColour { get => maskingContainer.Colour; set => maskingContainer.Colour = value; } public LineGraph() { Add(maskingContainer = new Container { Masking = true, RelativeSizeAxes = Axes.Both, Child = path = new SmoothPath { AutoSizeAxes = Axes.None, RelativeSizeAxes = Axes.Both, PathRadius = 1 } }); } public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) { if ((invalidation & Invalidation.DrawSize) > 0) pathCached.Invalidate(); return base.Invalidate(invalidation, source, shallPropagate); } private Cached pathCached = new Cached(); protected override void Update() { base.Update(); if (!pathCached.IsValid) { applyPath(); pathCached.Validate(); } } private void applyPath() { path.ClearVertices(); if (values == null) return; int count = Math.Max(values.Length, DefaultValueCount); for (int i = 0; i < values.Length; i++) { // Make sure that we are accounting for path width when calculating vertex positions // We need to apply 2x the path radius to account for it because the full diameter of the line accounts into height float x = (i + count - values.Length) / (float)(count - 1) * (DrawWidth - 2 * path.PathRadius); float y = GetYPosition(values[i]) * (DrawHeight - 2 * path.PathRadius); path.AddVertex(new Vector2(x, y)); } } protected float GetYPosition(float value) { if (ActualMaxValue == ActualMinValue) return 0; return (ActualMaxValue - value) / (ActualMaxValue - ActualMinValue); } } }