// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osuTK; using osuTK.Input; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders { public class SliderPlacementBlueprint : PlacementBlueprint { public new Objects.Slider HitObject => (Objects.Slider)base.HitObject; private readonly List segments = new List(); private Vector2 cursor; private PlacementState state; public SliderPlacementBlueprint() : base(new Objects.Slider()) { RelativeSizeAxes = Axes.Both; segments.Add(new Segment(Vector2.Zero)); } [BackgroundDependencyLoader] private void load(OsuColour colours) { InternalChildren = new Drawable[] { new SliderBodyPiece(HitObject), new SliderCirclePiece(HitObject, SliderPosition.Start), new SliderCirclePiece(HitObject, SliderPosition.End), new PathControlPointVisualiser(HitObject), }; setState(PlacementState.Initial); } protected override void LoadComplete() { base.LoadComplete(); // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero; } protected override bool OnMouseMove(MouseMoveEvent e) { switch (state) { case PlacementState.Initial: HitObject.Position = e.MousePosition; return true; case PlacementState.Body: cursor = e.MousePosition - HitObject.Position; return true; } return false; } protected override bool OnClick(ClickEvent e) { switch (state) { case PlacementState.Initial: beginCurve(); break; case PlacementState.Body: switch (e.Button) { case MouseButton.Left: segments.Last().ControlPoints.Add(cursor); break; } break; } return true; } protected override bool OnMouseUp(MouseUpEvent e) { if (state == PlacementState.Body && e.Button == MouseButton.Right) endCurve(); return base.OnMouseUp(e); } protected override bool OnDoubleClick(DoubleClickEvent e) { segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last())); return true; } private void beginCurve() { BeginPlacement(); HitObject.StartTime = EditorClock.CurrentTime; setState(PlacementState.Body); } private void endCurve() { updateSlider(); EndPlacement(); } protected override void Update() { base.Update(); updateSlider(); } private void updateSlider() { var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray(); HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints); } private void setState(PlacementState newState) { state = newState; } private enum PlacementState { Initial, Body, } private class Segment { public readonly List ControlPoints = new List(); public Segment(Vector2 offset) { ControlPoints.Add(offset); } } } }