// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Overlays.Direct { public abstract class DirectPanel : Container { public readonly BeatmapSetInfo SetInfo; private const double hover_transition_time = 400; private Container content; private BeatmapSetOverlay beatmapSetOverlay; public PreviewTrack Preview => PlayButton.Preview; public Bindable PreviewPlaying => PlayButton.Playing; protected abstract PlayButton PlayButton { get; } protected abstract Box PreviewBar { get; } protected virtual bool FadePlayButton => true; protected override Container Content => content; protected DirectPanel(BeatmapSetInfo setInfo) { SetInfo = setInfo; } private readonly EdgeEffectParameters edgeEffectNormal = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Offset = new Vector2(0f, 1f), Radius = 2f, Colour = Color4.Black.Opacity(0.25f), }; private readonly EdgeEffectParameters edgeEffectHovered = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Offset = new Vector2(0f, 5f), Radius = 10f, Colour = Color4.Black.Opacity(0.3f), }; [BackgroundDependencyLoader(permitNulls: true)] private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay) { this.beatmapSetOverlay = beatmapSetOverlay; AddInternal(content = new Container { RelativeSizeAxes = Axes.Both, Masking = true, EdgeEffect = edgeEffectNormal, Children = new[] { CreateBackground(), new DownloadProgressBar(SetInfo) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Depth = -1, }, } }); } protected override void Update() { base.Update(); if (PreviewPlaying.Value && Preview != null && Preview.TrackLoaded) { PreviewBar.Width = (float)(Preview.CurrentTime / Preview.Length); } } protected override bool OnHover(HoverEvent e) { content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint); content.MoveToY(-4, hover_transition_time, Easing.OutQuint); if (FadePlayButton) PlayButton.FadeIn(120, Easing.InOutQuint); return base.OnHover(e); } protected override void OnHoverLost(HoverLostEvent e) { content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint); content.MoveToY(0, hover_transition_time, Easing.OutQuint); if (FadePlayButton && !PreviewPlaying.Value) PlayButton.FadeOut(120, Easing.InOutQuint); base.OnHoverLost(e); } protected override bool OnClick(ClickEvent e) { ShowInformation(); return true; } protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo); protected override void LoadComplete() { base.LoadComplete(); this.FadeInFromZero(200, Easing.Out); PreviewPlaying.ValueChanged += playing => { PlayButton.FadeTo(playing.NewValue || IsHovered || !FadePlayButton ? 1 : 0, 120, Easing.InOutQuint); PreviewBar.FadeTo(playing.NewValue ? 1 : 0, 120, Easing.InOutQuint); }; } protected List GetDifficultyIcons() { var icons = new List(); foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty)) icons.Add(new DifficultyIcon(b)); return icons; } protected Drawable CreateBackground() => new UpdateableBeatmapSetCover { RelativeSizeAxes = Axes.Both, BeatmapSet = SetInfo, }; public class Statistic : FillFlowContainer { private readonly SpriteText text; private int value; public int Value { get => value; set { this.value = value; text.Text = Value.ToString(@"N0"); } } public Statistic(FontAwesome icon, int value = 0) { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; AutoSizeAxes = Axes.Both; Direction = FillDirection.Horizontal; Spacing = new Vector2(5f, 0f); Children = new Drawable[] { text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) }, new SpriteIcon { Icon = icon, Shadow = true, Size = new Vector2(14), Margin = new MarginPadding { Top = 1 }, }, }; Value = value; } } } }