// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Visual.Multiplayer { public partial class TestSceneMultiplayerResults : ScreenTestScene { [Test] public void TestDisplayResults() { MultiplayerResultsScreen screen = null!; AddStep("show results screen", () => { var rulesetInfo = new OsuRuleset().RulesetInfo; var beatmapInfo = CreateBeatmap(rulesetInfo).BeatmapInfo; var score = TestResources.CreateTestScoreInfo(beatmapInfo); Stack.Push(screen = new MultiplayerResultsScreen(score, 1, new PlaylistItem(beatmapInfo))); }); AddUntilStep("wait for loaded", () => screen.IsLoaded); } } }