// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using Moq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Spectator; using osu.Game.Replays.Legacy; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; namespace osu.Game.Tests.Visual.Multiplayer { public abstract partial class MultiplayerGameplayLeaderboardTestScene : OsuTestScene { protected const int TOTAL_USERS = 16; protected readonly BindableList MultiplayerUsers = new BindableList(); protected MultiplayerGameplayLeaderboard? Leaderboard { get; private set; } protected virtual MultiplayerRoomUser CreateUser(int userId) => new MultiplayerRoomUser(userId); protected abstract MultiplayerGameplayLeaderboard CreateLeaderboard(); private readonly BindableList multiplayerUserIds = new BindableList(); private readonly BindableDictionary watchedUserStates = new BindableDictionary(); private OsuConfigManager config = null!; private readonly Mock spectatorClient = new Mock(); private readonly Mock multiplayerClient = new Mock(); private readonly Dictionary lastHeaders = new Dictionary(); [BackgroundDependencyLoader] private void load() { Dependencies.Cache(config = new OsuConfigManager(LocalStorage)); Dependencies.CacheAs(spectatorClient.Object); Dependencies.CacheAs(multiplayerClient.Object); // To emulate `MultiplayerClient.CurrentMatchPlayingUserIds` we need a bindable list of *only IDs*. // This tracks the list of users 1:1. MultiplayerUsers.BindCollectionChanged((_, e) => { switch (e.Action) { case NotifyCollectionChangedAction.Add: Debug.Assert(e.NewItems != null); foreach (var user in e.NewItems.OfType()) multiplayerUserIds.Add(user.UserID); break; case NotifyCollectionChangedAction.Remove: Debug.Assert(e.OldItems != null); foreach (var user in e.OldItems.OfType()) multiplayerUserIds.Remove(user.UserID); break; case NotifyCollectionChangedAction.Reset: multiplayerUserIds.Clear(); break; } }); multiplayerClient.SetupGet(c => c.CurrentMatchPlayingUserIds) .Returns(() => multiplayerUserIds); spectatorClient.SetupGet(c => c.WatchedUserStates) .Returns(() => watchedUserStates); } [SetUpSteps] public virtual void SetUpSteps() { AddStep("reset counts", () => { spectatorClient.Invocations.Clear(); lastHeaders.Clear(); }); AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = new APIUser { Id = 1, }); AddStep("populate users", () => { MultiplayerUsers.Clear(); for (int i = 0; i < TOTAL_USERS; i++) { var user = CreateUser(i); MultiplayerUsers.Add(user); watchedUserStates[i] = new SpectatorState { BeatmapID = 0, RulesetID = 0, Mods = user.Mods, MaximumStatistics = new Dictionary { { HitResult.Perfect, 100 } } }; } }); AddStep("create leaderboard", () => { Leaderboard?.Expire(); Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); LoadComponentAsync(Leaderboard = CreateLeaderboard(), Add); }); AddUntilStep("wait for load", () => Leaderboard!.IsLoaded); AddStep("check watch requests were sent", () => { foreach (var user in MultiplayerUsers) spectatorClient.Verify(s => s.WatchUser(user.UserID), Times.Once); }); } [Test] public void TestScoreUpdates() { AddRepeatStep("update state", UpdateUserStatesRandomly, 100); AddToggleStep("switch compact mode", expanded => Leaderboard!.Expanded.Value = expanded); } [Test] public void TestUserQuit() { AddUntilStep("mark users quit", () => { if (MultiplayerUsers.Count == 0) return true; MultiplayerUsers.RemoveAt(0); return false; }); AddStep("check stop watching requests were sent", () => { foreach (var user in MultiplayerUsers) spectatorClient.Verify(s => s.StopWatchingUser(user.UserID), Times.Once); }); } [Test] public void TestChangeScoringMode() { AddRepeatStep("update state", UpdateUserStatesRandomly, 5); AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic)); AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised)); } protected void UpdateUserStatesRandomly() { foreach (var user in MultiplayerUsers) { if (RNG.NextBool()) continue; int userId = user.UserID; if (!lastHeaders.TryGetValue(userId, out var header)) { lastHeaders[userId] = header = new FrameHeader(0, 0, 0, 0, new Dictionary { [HitResult.Miss] = 0, [HitResult.Meh] = 0, [HitResult.Great] = 0 }, new ScoreProcessorStatistics(), DateTimeOffset.Now); } switch (RNG.Next(0, 3)) { case 0: header.Combo = 0; header.Statistics[HitResult.Miss]++; break; case 1: header.Combo++; header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); header.Statistics[HitResult.Meh]++; break; default: header.Combo++; header.MaxCombo = Math.Max(header.MaxCombo, header.Combo); header.Statistics[HitResult.Great]++; break; } spectatorClient.Raise(s => s.OnNewFrames -= null, userId, new FrameDataBundle(header, new[] { new LegacyReplayFrame(Time.Current, 0, 0, ReplayButtonState.None) })); } } } }