// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mods { /// <summary> /// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s. /// </summary> public interface IApplicableToHitObject : IApplicableMod { /// <summary> /// Applies this <see cref="IApplicableToHitObject"/> to a <see cref="HitObject"/>. /// </summary> /// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param> void ApplyToHitObject(HitObject hitObject); } }