// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osuTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; using osu.Game.Graphics; using osu.Framework.Allocation; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Timing; using osu.Game.Configuration; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI; using osu.Game.Screens.Play.HUD; namespace osu.Game.Screens.Play { public class SongProgress : OverlayContainer { private const int info_height = 20; private const int bottom_bar_height = 5; private const float graph_height = SquareGraph.Column.WIDTH * 6; private static readonly Vector2 handle_size = new Vector2(10, 18); private const float transition_duration = 200; private readonly SongProgressBar bar; private readonly SongProgressGraph graph; private readonly SongProgressInfo info; public Action RequestSeek; /// /// Whether seeking is allowed and the progress bar should be shown. /// public readonly Bindable AllowSeeking = new Bindable(); public readonly Bindable ShowGraph = new Bindable(); //TODO: this isn't always correct (consider mania where a non-last object may last for longer than the last in the list). private double lastHitTime => objects.Last().GetEndTime() + 1; public override bool HandleNonPositionalInput => AllowSeeking.Value; public override bool HandlePositionalInput => AllowSeeking.Value; protected override bool BlockScrollInput => false; private double firstHitTime => objects.First().StartTime; private IEnumerable objects; public IEnumerable Objects { set { graph.Objects = objects = value; info.StartTime = firstHitTime; info.EndTime = lastHitTime; bar.StartTime = firstHitTime; bar.EndTime = lastHitTime; } } public IClock ReferenceClock; private IClock gameplayClock; public SongProgress() { Children = new Drawable[] { new SongProgressDisplay { Masking = true, RelativeSizeAxes = Axes.Both, Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Children = new Drawable[] { info = new SongProgressInfo { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = info_height, }, graph = new SongProgressGraph { RelativeSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, Height = graph_height, Margin = new MarginPadding { Bottom = bottom_bar_height }, }, bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, OnSeek = time => RequestSeek?.Invoke(time), }, } }, }; } [BackgroundDependencyLoader(true)] private void load(OsuColour colours, GameplayClock clock, OsuConfigManager config) { base.LoadComplete(); if (clock != null) gameplayClock = clock; config.BindWith(OsuSetting.ShowProgressGraph, ShowGraph); graph.FillColour = bar.FillColour = colours.BlueLighter; } protected override void LoadComplete() { Show(); AllowSeeking.BindValueChanged(_ => updateBarVisibility(), true); ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true); } public void BindDrawableRuleset(DrawableRuleset drawableRuleset) { AllowSeeking.BindTo(drawableRuleset.HasReplayLoaded); } protected override void PopIn() { this.FadeIn(500, Easing.OutQuint); } protected override void PopOut() { this.FadeOut(100); } protected override void Update() { base.Update(); if (objects == null) return; double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current; double frameStableTime = ReferenceClock?.CurrentTime ?? gameplayTime; double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime)); bar.CurrentTime = gameplayTime; graph.Progress = (int)(graph.ColumnCount * progress); Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y; } private void updateBarVisibility() { bar.ShowHandle = AllowSeeking.Value; updateInfoMargin(); } private void updateGraphVisibility() { float barHeight = bottom_bar_height + handle_size.Y; bar.ResizeHeightTo(ShowGraph.Value ? barHeight + graph_height : barHeight, transition_duration, Easing.In); graph.MoveToY(ShowGraph.Value ? 0 : bottom_bar_height + graph_height, transition_duration, Easing.In); updateInfoMargin(); } private void updateInfoMargin() { float finalMargin = bottom_bar_height + (AllowSeeking.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0); info.TransformTo(nameof(info.Margin), new MarginPadding { Bottom = finalMargin }, transition_duration, Easing.In); } public class SongProgressDisplay : Container, ISkinnableComponent { // TODO: move actual implementation into this. // exists for skin customisation purposes. } } }