// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Pooling; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Select; namespace osu.Game.Screens.SelectV2 { [Cached] public partial class BeatmapCarousel : Carousel { private IBindableList detachedBeatmaps = null!; private readonly DrawablePool carouselPanelPool = new DrawablePool(100); private readonly LoadingLayer loading; private readonly BeatmapCarouselFilterGrouping grouping; public BeatmapCarousel() { DebounceDelay = 100; DistanceOffscreenToPreload = 100; Filters = new ICarouselFilter[] { new BeatmapCarouselFilterSorting(() => Criteria), grouping = new BeatmapCarouselFilterGrouping(() => Criteria), }; AddInternal(carouselPanelPool); AddInternal(loading = new LoadingLayer(dimBackground: true)); } [BackgroundDependencyLoader] private void load(BeatmapStore beatmapStore, CancellationToken? cancellationToken) { detachedBeatmaps = beatmapStore.GetBeatmapSets(cancellationToken); detachedBeatmaps.BindCollectionChanged(beatmapSetsChanged, true); } protected override Drawable GetDrawableForDisplay(CarouselItem item) => carouselPanelPool.Get(); protected override void HandleItemDeselected(object? model) { base.HandleItemDeselected(model); var deselectedSet = model as BeatmapSetInfo ?? (model as BeatmapInfo)?.BeatmapSet; if (grouping.SetItems.TryGetValue(deselectedSet!, out var group)) { foreach (var i in group) i.IsVisible = false; } } protected override void HandleItemSelected(object? model) { base.HandleItemSelected(model); // Selecting a set isn't valid – let's re-select the first difficulty. if (model is BeatmapSetInfo setInfo) { CurrentSelection = setInfo.Beatmaps.First(); return; } var currentSelectionSet = (model as BeatmapInfo)?.BeatmapSet; if (currentSelectionSet == null) return; if (grouping.SetItems.TryGetValue(currentSelectionSet, out var group)) { foreach (var i in group) i.IsVisible = true; } } protected override void HandleItemActivated(CarouselItem item) { base.HandleItemActivated(item); // TODO: maybe this should be handled by the panel itself? if (GetMaterialisedDrawableForItem(item) is BeatmapCarouselPanel drawable) drawable.FlashFromActivation(); } private void beatmapSetsChanged(object? beatmaps, NotifyCollectionChangedEventArgs changed) { // TODO: moving management of BeatmapInfo tracking to BeatmapStore might be something we want to consider. // right now we are managing this locally which is a bit of added overhead. IEnumerable? newBeatmapSets = changed.NewItems?.Cast(); IEnumerable? beatmapSetInfos = changed.OldItems?.Cast(); switch (changed.Action) { case NotifyCollectionChangedAction.Add: Items.AddRange(newBeatmapSets!.SelectMany(s => s.Beatmaps)); break; case NotifyCollectionChangedAction.Remove: foreach (var set in beatmapSetInfos!) { foreach (var beatmap in set.Beatmaps) Items.RemoveAll(i => i is BeatmapInfo bi && beatmap.Equals(bi)); } break; case NotifyCollectionChangedAction.Move: case NotifyCollectionChangedAction.Replace: throw new NotImplementedException(); case NotifyCollectionChangedAction.Reset: Items.Clear(); break; } } public FilterCriteria Criteria { get; private set; } = new FilterCriteria(); public void Filter(FilterCriteria criteria) { Criteria = criteria; loading.Show(); FilterAsync().ContinueWith(_ => Schedule(() => loading.Hide())); } } }