// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class TestSceneSpinner : OsuSkinnableTestScene { private int depthIndex; private TestDrawableSpinner drawableSpinner; [TestCase(true)] [TestCase(false)] public void TestVariousSpinners(bool autoplay) { string term = autoplay ? "Hit" : "Miss"; AddStep($"{term} Big", () => SetContents(() => testSingle(2, autoplay))); AddStep($"{term} Medium", () => SetContents(() => testSingle(5, autoplay))); AddStep($"{term} Small", () => SetContents(() => testSingle(7, autoplay))); } [TestCase(false)] [TestCase(true)] public void TestLongSpinner(bool autoplay) { AddStep("Very long spinner", () => SetContents(() => testSingle(5, autoplay, 4000))); AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); AddUntilStep("Check correct progress", () => drawableSpinner.Progress == (autoplay ? 1 : 0)); } [TestCase(false)] [TestCase(true)] public void TestSuperShortSpinner(bool autoplay) { AddStep("Very short spinner", () => SetContents(() => testSingle(5, autoplay, 200))); AddUntilStep("Wait for completion", () => drawableSpinner.Result.HasResult); AddUntilStep("Short spinner implicitly completes", () => drawableSpinner.Progress == 1); } private Drawable testSingle(float circleSize, bool auto = false, double length = 3000) { const double delay = 2000; var spinner = new Spinner { StartTime = Time.Current + delay, EndTime = Time.Current + delay + length, Samples = new List { new HitSampleInfo("hitnormal") } }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); drawableSpinner = new TestDrawableSpinner(spinner, auto) { Anchor = Anchor.Centre, Depth = depthIndex++, Scale = new Vector2(0.75f) }; foreach (var mod in SelectedMods.Value.OfType()) mod.ApplyToDrawableHitObjects(new[] { drawableSpinner }); return drawableSpinner; } private class TestDrawableSpinner : DrawableSpinner { private readonly bool auto; public TestDrawableSpinner(Spinner s, bool auto) : base(s) { this.auto = auto; } protected override void Update() { base.Update(); if (auto) RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3)); } } } }