using System; using System.Collections.Generic; using SQLite.Net.Attributes; using SQLiteNetExtensions.Attributes; namespace osu.Game.Database { public class BeatmapSetInfo { [PrimaryKey] public int BeatmapSetID { get; set; } [OneToOne(CascadeOperations = CascadeOperation.All)] public BeatmapMetadata Metadata { get; set; } [NotNull, ForeignKey(typeof(BeatmapMetadata))] public int BeatmapMetadataID { get; set; } [OneToMany(CascadeOperations = CascadeOperation.All)] public List Beatmaps { get; set; } public string Hash { get; set; } public string Path { get; set; } } }