//Copyright (c) 2007-2016 ppy Pty Ltd . //Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Containers; namespace osu.Game.Graphics.Components { class FpsDisplay : OsuComponent { SpriteText fpsText; public override void Load() { base.Load(); Add(fpsText = new SpriteText()); fpsText.Text = "..."; } protected override void Update() { fpsText.Text = ((int)(1000 / Clock.ElapsedFrameTime)).ToString(); base.Update(); } } }