// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Lines; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { public abstract class DrawableSliderPath : SmoothPath { protected const float BORDER_PORTION = 0.128f; protected const float GRADIENT_PORTION = 1 - BORDER_PORTION; private const float border_max_size = 8f; private const float border_min_size = 0f; private Color4 borderColour = Color4.White; public Color4 BorderColour { get => borderColour; set { if (borderColour == value) return; borderColour = value; InvalidateTexture(); } } private Color4 accentColour = Color4.White; public Color4 AccentColour { get => accentColour; set { if (accentColour == value) return; accentColour = value; InvalidateTexture(); } } private float borderSize = 1; public float BorderSize { get => borderSize; set { if (borderSize == value) return; if (value < border_min_size || value > border_max_size) return; borderSize = value; InvalidateTexture(); } } protected float CalculatedBorderPortion => BorderSize * BORDER_PORTION; } }