// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Cursor; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osuTK; namespace osu.Game.Rulesets.Osu.Edit { public class OsuEditRulesetContainer : OsuRulesetContainer { public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) : base(ruleset, beatmap) { } protected override CursorContainer CreateCursor() => null; protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One }; } }