// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using OpenTK; using OpenTK.Graphics; using osu.Framework.Configuration; namespace osu.Game.Rulesets.Edit.Layers.Selection { /// /// A box that represents a drag selection. /// public class HitObjectSelectionBox : CompositeDrawable { public readonly Bindable Selection = new Bindable(); /// /// The s that can be selected through a drag-selection. /// public IEnumerable CapturableObjects; private readonly Container borderMask; private readonly Drawable background; private readonly HandleContainer handles; private Color4 captureFinishedColour; private readonly Vector2 startPos; /// /// Creates a new . /// /// The point at which the drag was initiated, in the parent's coordinates. public HitObjectSelectionBox(Vector2 startPos) { this.startPos = startPos; InternalChildren = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(-1), Child = borderMask = new Container { RelativeSizeAxes = Axes.Both, Masking = true, BorderColour = Color4.White, BorderThickness = 2, MaskingSmoothness = 1, Child = background = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.1f, AlwaysPresent = true }, } }, handles = new HandleContainer { RelativeSizeAxes = Axes.Both, Alpha = 0, GetDragRectangle = () => dragRectangle, UpdateDragRectangle = updateDragRectangle, FinishDrag = FinishCapture } }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { captureFinishedColour = colours.Yellow; } /// /// The secondary corner of the drag selection box. A rectangle will be fit between the starting position and this value. /// public Vector2 DragEndPosition { set => updateDragRectangle(RectangleF.FromLTRB(startPos.X, startPos.Y, value.X, value.Y)); } private RectangleF dragRectangle; private void updateDragRectangle(RectangleF rectangle) { dragRectangle = rectangle; Position = new Vector2( Math.Min(rectangle.Left, rectangle.Right), Math.Min(rectangle.Top, rectangle.Bottom)); Size = new Vector2( Math.Max(rectangle.Left, rectangle.Right) - Position.X, Math.Max(rectangle.Top, rectangle.Bottom) - Position.Y); } private readonly List capturedHitObjects = new List(); /// /// Processes hitobjects to determine which ones are captured by the drag selection. /// Captured hitobjects will be enclosed by the drag selection upon . /// public void BeginCapture() { capturedHitObjects.Clear(); foreach (var obj in CapturableObjects) { if (!obj.IsAlive || !obj.IsPresent) continue; if (ScreenSpaceDrawQuad.Contains(obj.SelectionPoint)) capturedHitObjects.Add(obj); } } /// /// Encloses hitobjects captured through in the drag selection box. /// public void FinishCapture() { if (capturedHitObjects.Count == 0) { Hide(); return; } // Move the rectangle to cover the hitobjects var topLeft = new Vector2(float.MaxValue, float.MaxValue); var bottomRight = new Vector2(float.MinValue, float.MinValue); foreach (var obj in capturedHitObjects) { topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.SelectionQuad.TopLeft)); bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.SelectionQuad.BottomRight)); } topLeft -= new Vector2(5); bottomRight += new Vector2(5); this.MoveTo(topLeft, 200, Easing.OutQuint) .ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint); dragRectangle = RectangleF.FromLTRB(topLeft.X, topLeft.Y, bottomRight.X, bottomRight.Y); borderMask.BorderThickness = 3; borderMask.FadeColour(captureFinishedColour, 200); // Transform into markers to let the user modify the drag selection further. background.Delay(50).FadeOut(200); handles.FadeIn(200); Selection.Value = new SelectionInfo { Objects = capturedHitObjects, SelectionQuad = Parent.ToScreenSpace(dragRectangle) }; } private bool isActive = true; public override bool HandleInput => isActive; public override void Hide() { isActive = false; this.FadeOut(400, Easing.OutQuint).Expire(); Selection.Value = null; } } }