// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing.RowAttributes; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { [TestFixture] public partial class TestSceneTimingScreen : EditorClockTestScene { [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); private TimingScreen timingScreen; private EditorBeatmap editorBeatmap; protected override bool ScrollUsingMouseWheel => false; protected override void LoadComplete() { base.LoadComplete(); Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); Beatmap.Disabled = true; } private void reloadEditorBeatmap() { editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(Ruleset.Value)); Child = new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] { (typeof(EditorBeatmap), editorBeatmap), (typeof(IBeatSnapProvider), editorBeatmap) }, Child = timingScreen = new TimingScreen { State = { Value = Visibility.Visible }, }, }; } [SetUpSteps] public void SetUpSteps() { AddStep("Stop clock", () => EditorClock.Stop()); AddStep("Reload Editor Beatmap", reloadEditorBeatmap); AddUntilStep("Wait for rows to load", () => Child.ChildrenOfType().Any()); } [Test] public void TestTrackingCurrentTimeWhileRunning() { AddStep("Select first effect point", () => { InputManager.MoveMouseTo(Child.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); AddStep("Seek to just before next point", () => EditorClock.Seek(69000)); AddStep("Start clock", () => EditorClock.Start()); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } [Test] public void TestTrackingCurrentTimeWhilePaused() { AddStep("Select first effect point", () => { InputManager.MoveMouseTo(Child.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670); AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670); AddStep("Seek to later", () => EditorClock.Seek(80000)); AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670); } [Test] public void TestScrollControlGroupIntoView() { AddStep("Add many control points", () => { editorBeatmap.ControlPointInfo.Clear(); editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint()); for (int i = 0; i < 100; i++) { editorBeatmap.ControlPointInfo.Add((i + 1) * 1000, new EffectControlPoint { KiaiMode = Convert.ToBoolean(i % 2), }); } }); AddStep("Select first effect point", () => { InputManager.MoveMouseTo(Child.ChildrenOfType().First()); InputManager.Click(MouseButton.Left); }); AddStep("Seek to beginning", () => EditorClock.Seek(0)); AddStep("Seek to last point", () => EditorClock.Seek(101 * 1000)); AddUntilStep("Scrolled to end", () => timingScreen.ChildrenOfType().First().IsScrolledToEnd()); } protected override void Dispose(bool isDisposing) { Beatmap.Disabled = false; base.Dispose(isDisposing); } } }