// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Game.Graphics; using osu.Game.Rulesets.Mods; using osuTK; namespace osu.Game.Rulesets.UI { public class ModIcon : Container, IHasTooltip { private readonly SpriteIcon modIcon; private readonly SpriteIcon background; private const float size = 80; public FontAwesome Icon { get { return modIcon.Icon; } set { modIcon.Icon = value; } } private readonly ModType type; public virtual string TooltipText { get; } public ModIcon(Mod mod) { if (mod == null) throw new ArgumentNullException(nameof(mod)); type = mod.Type; TooltipText = mod.Name; Size = new Vector2(size); Children = new Drawable[] { background = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Size = new Vector2(size), Icon = FontAwesome.fa_osu_mod_bg, Y = -6.5f, Shadow = true, }, modIcon = new SpriteIcon { Origin = Anchor.Centre, Anchor = Anchor.Centre, Colour = OsuColour.Gray(84), Size = new Vector2(size - 35), Icon = mod.Icon }, }; } private Color4 backgroundColour; private Color4 highlightedColour; [BackgroundDependencyLoader] private void load(OsuColour colours) { switch (type) { default: case ModType.DifficultyIncrease: backgroundColour = colours.Yellow; highlightedColour = colours.YellowLight; break; case ModType.DifficultyReduction: backgroundColour = colours.Green; highlightedColour = colours.GreenLight; break; case ModType.Automation: backgroundColour = colours.Blue; highlightedColour = colours.BlueLight; break; case ModType.Conversion: backgroundColour = colours.Purple; highlightedColour = colours.PurpleLight; break; case ModType.Fun: backgroundColour = colours.Pink; highlightedColour = colours.PinkLight; break; } applyStyle(); } private bool highlighted; public bool Highlighted { get { return highlighted; } set { highlighted = value; applyStyle(); } } private void applyStyle() { background.Colour = highlighted ? highlightedColour : backgroundColour; } } }