// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.ComponentModel; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Bindings; namespace osu.Game.Input.Bindings { public class GlobalActionContainer : DatabasedKeyBindingContainer, IHandleGlobalKeyboardInput { private readonly Drawable handler; public GlobalActionContainer(OsuGameBase game) : base(matchingMode: KeyCombinationMatchingMode.Modifiers) { if (game is IKeyBindingHandler) handler = game; } public override IEnumerable DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings).Concat(EditorKeyBindings); public IEnumerable GlobalKeyBindings => new[] { new KeyBinding(InputKey.F6, GlobalAction.ToggleNowPlaying), new KeyBinding(InputKey.F8, GlobalAction.ToggleChat), new KeyBinding(InputKey.F9, GlobalAction.ToggleSocial), new KeyBinding(InputKey.F10, GlobalAction.ToggleGameplayMouseButtons), new KeyBinding(InputKey.F12, GlobalAction.TakeScreenshot), new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings), new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar), new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings), new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.ToggleDirect), new KeyBinding(new[] { InputKey.Control, InputKey.N }, GlobalAction.ToggleNotifications), new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home), new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious), new KeyBinding(InputKey.Down, GlobalAction.SelectNext), new KeyBinding(InputKey.Space, GlobalAction.Select), new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), }; public IEnumerable EditorKeyBindings => new[] { new KeyBinding(new[] { InputKey.F1 }, GlobalAction.EditorComposeMode), new KeyBinding(new[] { InputKey.F2 }, GlobalAction.EditorDesignMode), new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode), new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode), }; public IEnumerable InGameKeyBindings => new[] { new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene), new KeyBinding(InputKey.ExtraMouseButton2, GlobalAction.SkipCutscene), new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry), new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), }; public IEnumerable AudioControlKeyBindings => new[] { new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute), new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev), new KeyBinding(InputKey.F1, GlobalAction.MusicPrev), new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext), new KeyBinding(InputKey.F5, GlobalAction.MusicNext), new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay), new KeyBinding(InputKey.F3, GlobalAction.MusicPlay) }; protected override IEnumerable KeyBindingInputQueue => handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler); } public enum GlobalAction { [Description("Toggle chat overlay")] ToggleChat, [Description("Toggle social overlay")] ToggleSocial, [Description("Reset input settings")] ResetInputSettings, [Description("Toggle toolbar")] ToggleToolbar, [Description("Toggle settings")] ToggleSettings, [Description("Toggle osu!direct")] ToggleDirect, [Description("Increase volume")] IncreaseVolume, [Description("Decrease volume")] DecreaseVolume, [Description("Toggle mute")] ToggleMute, // In-Game Keybindings [Description("Skip cutscene")] SkipCutscene, [Description("Quick retry (hold)")] QuickRetry, [Description("Take screenshot")] TakeScreenshot, [Description("Toggle gameplay mouse buttons")] ToggleGameplayMouseButtons, [Description("Back")] Back, [Description("Increase scroll speed")] IncreaseScrollSpeed, [Description("Decrease scroll speed")] DecreaseScrollSpeed, [Description("Select")] Select, [Description("Quick exit (Hold)")] QuickExit, // Game-wide beatmap music controller keybindings [Description("Next track")] MusicNext, [Description("Previous track")] MusicPrev, [Description("Play / pause")] MusicPlay, [Description("Toggle now playing overlay")] ToggleNowPlaying, [Description("Previous Selection")] SelectPrevious, [Description("Next Selection")] SelectNext, [Description("Home")] Home, [Description("Toggle notifications")] ToggleNotifications, [Description("Pause")] PauseGameplay, // Editor [Description("Setup Mode")] EditorSetupMode, [Description("Compose Mode")] EditorComposeMode, [Description("Design Mode")] EditorDesignMode, [Description("Timing Mode")] EditorTimingMode, } }