// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Overlays; namespace osu.Game.Screens.Play { public partial class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler { public bool OnPressed(KeyBindingPressEvent e) { if (e.Repeat) return false; if (e.Action != GlobalAction.QuickRetry) return false; BeginConfirm(); return true; } public void OnReleased(KeyBindingReleaseEvent e) { if (e.Action != GlobalAction.QuickRetry) return; AbortConfirm(); } } }