// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.UI { public partial class ModSwitchSmall : CompositeDrawable { public BindableBool Active { get; } = new BindableBool(); public const float DEFAULT_SIZE = 60; private readonly IMod mod; private Drawable background = null!; private SpriteIcon? modIcon; private Color4 activeForegroundColour; private Color4 inactiveForegroundColour; private Color4 activeBackgroundColour; private Color4 inactiveBackgroundColour; public ModSwitchSmall(IMod mod) { this.mod = mod; Size = new Vector2(DEFAULT_SIZE); } [BackgroundDependencyLoader] private void load(TextureStore textures, OsuColour colours, OverlayColourProvider? colourProvider) { FillFlowContainer contentFlow; ModSwitchTiny tinySwitch; InternalChildren = new[] { background = new Sprite { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Texture = textures.Get("Icons/BeatmapDetails/mod-icon"), Anchor = Anchor.Centre, Origin = Anchor.Centre, }, contentFlow = new FillFlowContainer { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(0, 4), Direction = FillDirection.Vertical, Child = tinySwitch = new ModSwitchTiny(mod) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Scale = new Vector2(0.6f), Active = { BindTarget = Active } } } }; if (mod.Icon != null) { contentFlow.Insert(-1, modIcon = new SpriteIcon { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Size = new Vector2(21), Icon = mod.Icon.Value }); tinySwitch.Scale = new Vector2(0.3f); } inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3; activeForegroundColour = colours.ForModType(mod.Type); inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5; activeBackgroundColour = Interpolation.ValueAt(0.1f, Colour4.Black, activeForegroundColour, 0, 1); } protected override void LoadComplete() { base.LoadComplete(); Active.BindValueChanged(_ => updateState(), true); FinishTransforms(true); } private void updateState() { modIcon?.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); } } }