// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; namespace osu.Game.Rulesets.Mods { /// /// Interface for a that applies changes to the generated by the . /// public interface IApplicableAfterBeatmapConversion : IApplicableMod { /// /// Applies this to the after conversion has taken place. /// /// The converted . void ApplyToBeatmap(IBeatmap beatmap); } }