// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Models; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Users; namespace osu.Game.Tests.Visual.Online { [HeadlessTest] public partial class TestSceneSoloStatisticsWatcher : OsuTestScene { protected override bool UseOnlineAPI => false; private SoloStatisticsWatcher watcher = null!; [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; private Action? handleGetUsersRequest; private Action? handleGetUserRequest; private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>(); [SetUpSteps] public void SetUpSteps() { AddStep("clear server-side stats", () => serverSideStatistics.Clear()); AddStep("set up request handling", () => { handleGetUserRequest = null; handleGetUsersRequest = null; dummyAPI.HandleRequest = request => { switch (request) { case GetUsersRequest getUsersRequest: if (handleGetUsersRequest != null) { handleGetUsersRequest?.Invoke(getUsersRequest); } else { int userId = getUsersRequest.UserIds.Single(); var response = new GetUsersResponse { Users = new List { new APIUser { Id = userId, RulesetsStatistics = new Dictionary { ["osu"] = tryGetStatistics(userId, "osu"), ["taiko"] = tryGetStatistics(userId, "taiko"), ["fruits"] = tryGetStatistics(userId, "fruits"), ["mania"] = tryGetStatistics(userId, "mania"), } } } }; getUsersRequest.TriggerSuccess(response); } return true; case GetUserRequest getUserRequest: if (handleGetUserRequest != null) { handleGetUserRequest.Invoke(getUserRequest); } else { int userId = int.Parse(getUserRequest.Lookup); string rulesetName = getUserRequest.Ruleset.ShortName; var response = new APIUser { Id = userId, Statistics = tryGetStatistics(userId, rulesetName) }; getUserRequest.TriggerSuccess(response); } return true; default: return false; } }; }); AddStep("create watcher", () => { Child = watcher = new SoloStatisticsWatcher(); }); } private UserStatistics tryGetStatistics(int userId, string rulesetName) => serverSideStatistics.TryGetValue((userId, rulesetName), out var stats) ? stats : new UserStatistics(); [Test] public void TestStatisticsUpdateFiredAfterRegistrationAddedAndScoreProcessed() { int userId = getUserId(); long scoreId = getScoreId(); setUpUser(userId); var ruleset = new OsuRuleset().RulesetInfo; SoloStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); AddUntilStep("update received", () => update != null); AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000)); AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000)); } [Test] public void TestStatisticsUpdateFiredAfterScoreProcessedAndRegistrationAdded() { int userId = getUserId(); setUpUser(userId); long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; // note ordering - in this test processing completes *before* the registration is added. feignScoreProcessing(userId, ruleset, 5_000_000); SoloStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); AddUntilStep("update received", () => update != null); AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000)); AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(5_000_000)); } [Test] public void TestStatisticsUpdateNotFiredIfUserLoggedOut() { int userId = getUserId(); setUpUser(userId); long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; SoloStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); AddStep("log out user", () => dummyAPI.Logout()); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); AddWaitStep("wait a bit", 5); AddAssert("update not received", () => update == null); AddStep("log in user", () => dummyAPI.Login("user", "password")); } [Test] public void TestStatisticsUpdateNotFiredIfAnotherUserLoggedIn() { int userId = getUserId(); setUpUser(userId); long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; SoloStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); AddStep("change user", () => dummyAPI.LocalUser.Value = new APIUser { Id = getUserId() }); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); AddWaitStep("wait a bit", 5); AddAssert("update not received", () => update == null); } [Test] public void TestStatisticsUpdateNotFiredIfScoreIdDoesNotMatch() { int userId = getUserId(); setUpUser(userId); long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; SoloStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); AddStep("signal another score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, getScoreId())); AddWaitStep("wait a bit", 5); AddAssert("update not received", () => update == null); } // the behaviour exercised in this test may not be final, it is mostly assumed for simplicity. // in the long run we may want each score's update to be entirely isolated from others, rather than have prior unobserved updates merge into the latest. [Test] public void TestIgnoredScoreUpdateIsMergedIntoNextOne() { int userId = getUserId(); setUpUser(userId); long firstScoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; feignScoreProcessing(userId, ruleset, 5_000_000); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, firstScoreId)); long secondScoreId = getScoreId(); feignScoreProcessing(userId, ruleset, 6_000_000); SoloStatisticsUpdate? update = null; registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId)); AddUntilStep("update received", () => update != null); AddAssert("values before are correct", () => update!.Before.TotalScore, () => Is.EqualTo(4_000_000)); AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000)); } private int nextUserId = 2000; private long nextScoreId = 50000; private int getUserId() => ++nextUserId; private long getScoreId() => ++nextScoreId; private void setUpUser(int userId) { AddStep("fetch initial stats", () => { serverSideStatistics[(userId, "osu")] = new UserStatistics { TotalScore = 4_000_000 }; serverSideStatistics[(userId, "taiko")] = new UserStatistics { TotalScore = 3_000_000 }; serverSideStatistics[(userId, "fruits")] = new UserStatistics { TotalScore = 2_000_000 }; serverSideStatistics[(userId, "mania")] = new UserStatistics { TotalScore = 1_000_000 }; dummyAPI.LocalUser.Value = new APIUser { Id = userId }; }); } private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => AddStep("register for updates", () => watcher.RegisterForStatisticsUpdateAfter( new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser()) { Ruleset = rulesetInfo, OnlineID = scoreId }, onUpdateReady)); private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore) => AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore }); } }