// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Utils; using osu.Game.Skinning; using osuTK; namespace osu.Game.Storyboards.Drawables { public class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable { public StoryboardSprite Sprite { get; } private bool flipH; public bool FlipH { get => flipH; set { if (flipH == value) return; flipH = value; Invalidate(Invalidation.MiscGeometry); } } private bool flipV; public bool FlipV { get => flipV; set { if (flipV == value) return; flipV = value; Invalidate(Invalidation.MiscGeometry); } } private Vector2 vectorScale = Vector2.One; public Vector2 VectorScale { get => vectorScale; set { if (Math.Abs(value.X) < Precision.FLOAT_EPSILON) value.X = Precision.FLOAT_EPSILON; if (Math.Abs(value.Y) < Precision.FLOAT_EPSILON) value.Y = Precision.FLOAT_EPSILON; if (vectorScale == value) return; if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}."); vectorScale = value; Invalidate(Invalidation.MiscGeometry); } } public override bool RemoveWhenNotAlive => false; protected override Vector2 DrawScale => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); public override bool IsPresent => !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent; public DrawableStoryboardSprite(StoryboardSprite sprite) { Sprite = sprite; Origin = sprite.Origin; Position = sprite.InitialPosition; LifetimeStart = sprite.StartTime; LifetimeEnd = sprite.EndTime; } [Resolved] private ISkinSource skin { get; set; } [BackgroundDependencyLoader] private void load(TextureStore textureStore, Storyboard storyboard) { Texture = storyboard.GetTextureFromPath(Sprite.Path, textureStore); if (Texture == null && storyboard.UseSkinSprites) { skin.SourceChanged += skinSourceChanged; skinSourceChanged(); } Sprite.ApplyTransforms(this); } private void skinSourceChanged() => Texture = skin.GetTexture(Sprite.Path); protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); skin.SourceChanged -= skinSourceChanged; } } }