// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Beatmaps { public static class BeatSyncProviderExtensions { /// /// Whether the beat sync provider is currently in a kiai section. Should make everything more epic. /// public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true; } }