// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Globalization; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osuTK; namespace osu.Game.Screens.Edit.Setup { internal class DesignSection : SetupSection { protected LabelledSwitchButton EnableCountdown; protected LabelledEnumDropdown CountdownSpeed; protected LabelledNumberBox CountdownOffset; private LabelledSwitchButton widescreenSupport; private LabelledSwitchButton epilepsyWarning; private LabelledSwitchButton letterboxDuringBreaks; private FillFlowContainer countdownSettings; public override LocalisableString Title => "Design"; [BackgroundDependencyLoader] private void load() { Children = new[] { EnableCountdown = new LabelledSwitchButton { Label = "Enable countdown", Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None }, Description = "If enabled, an \"Are you ready? 3, 2, 1, GO!\" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." }, countdownSettings = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(10), Direction = FillDirection.Vertical, Children = new Drawable[] { CountdownSpeed = new LabelledEnumDropdown { Label = "Countdown speed", Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal }, Items = Enum.GetValues(typeof(CountdownType)).Cast().Where(type => type != CountdownType.None) }, CountdownOffset = new LabelledNumberBox { Label = "Countdown offset", Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() }, Description = "If the countdown sounds off-time, use this to make it appear one or more beats early.", } } }, Empty(), widescreenSupport = new LabelledSwitchButton { Label = "Widescreen support", Description = "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.", Current = { Value = Beatmap.BeatmapInfo.WidescreenStoryboard } }, epilepsyWarning = new LabelledSwitchButton { Label = "Epilepsy warning", Description = "Recommended if the storyboard or video contain scenes with rapidly flashing colours.", Current = { Value = Beatmap.BeatmapInfo.EpilepsyWarning } }, letterboxDuringBreaks = new LabelledSwitchButton { Label = "Letterbox during breaks", Description = "Adds horizontal letterboxing to give a cinematic look during breaks.", Current = { Value = Beatmap.BeatmapInfo.LetterboxInBreaks } } }; } protected override void LoadComplete() { base.LoadComplete(); EnableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true); EnableCountdown.Current.BindValueChanged(_ => updateBeatmap()); CountdownSpeed.Current.BindValueChanged(_ => updateBeatmap()); CountdownOffset.OnCommit += (_, __) => onOffsetCommitted(); widescreenSupport.Current.BindValueChanged(_ => updateBeatmap()); epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap()); letterboxDuringBreaks.Current.BindValueChanged(_ => updateBeatmap()); } private void updateCountdownSettingsVisibility() => countdownSettings.FadeTo(EnableCountdown.Current.Value ? 1 : 0); private void onOffsetCommitted() { updateBeatmap(); // update displayed text to ensure parsed value matches display (i.e. if empty string was provided). CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture); } private void updateBeatmap() { Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None; Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0; Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value; Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value; Beatmap.BeatmapInfo.LetterboxInBreaks = letterboxDuringBreaks.Current.Value; } } }