// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Containers; using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Setup { public class SetupScreen : EditorScreen { [Cached] private SectionsContainer sections { get; } = new SetupScreenSectionsContainer(); [Cached] private SetupScreenHeader header = new SetupScreenHeader(); public SetupScreen() : base(EditorScreenMode.SongSetup) { } [BackgroundDependencyLoader] private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider) { var sectionsEnumerable = new List { new ResourcesSection(), new MetadataSection(), new DifficultySection(), new ColoursSection(), new DesignSection(), }; var rulesetSpecificSection = beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateEditorSetupSection(); if (rulesetSpecificSection != null) sectionsEnumerable.Add(rulesetSpecificSection); Add(new Box { Colour = colourProvider.Background3, RelativeSizeAxes = Axes.Both, }); Add(sections.With(s => { s.RelativeSizeAxes = Axes.Both; s.ChildrenEnumerable = sectionsEnumerable; s.FixedHeader = header; })); } private class SetupScreenSectionsContainer : SectionsContainer { protected override UserTrackingScrollContainer CreateScrollContainer() { var scrollContainer = base.CreateScrollContainer(); // Workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157) // Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable. scrollContainer.Margin = new MarginPadding { Top = 2 }; return scrollContainer; } } } }