// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Visual.OnlinePlay; using osuTK.Input; namespace osu.Game.Tests.Visual.Playlists { public class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene { private BeatmapManager manager; private RulesetStore rulesets; private TestPlaylistsRoomSubScreen match; [BackgroundDependencyLoader] private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); } [SetUpSteps] public void SetupSteps() { AddStep("set room", () => SelectedRoom.Value = new Room()); AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); } [Test] public void TestLoadSimpleMatch() { AddStep("set room properties", () => { SelectedRoom.Value.RoomID.Value = 1; SelectedRoom.Value.Name.Value = "my awesome room"; SelectedRoom.Value.Host.Value = API.LocalUser.Value; SelectedRoom.Value.RecentParticipants.Add(SelectedRoom.Value.Host.Value); SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMinutes(5); SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddStep("start match", () => match.ChildrenOfType().First().TriggerClick()); AddUntilStep("player loader loaded", () => Stack.CurrentScreen is PlayerLoader); } [Test] public void TestPlaylistItemSelectedOnCreate() { AddStep("set room properties", () => { SelectedRoom.Value.Name.Value = "my awesome room"; SelectedRoom.Value.Host.Value = API.LocalUser.Value; SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddStep("move mouse to create button", () => { InputManager.MoveMouseTo(this.ChildrenOfType().Single()); }); AddStep("click", () => InputManager.Click(MouseButton.Left)); AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]); } [Test] public void TestBeatmapUpdatedOnReImport() { BeatmapSetInfo importedSet = null; TestBeatmap beatmap = null; // this step is required to make sure the further imports actually get online IDs. // all the playlist logic relies on online ID matching. AddStep("remove all matching online IDs", () => { beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo); var existing = manager.QueryBeatmapSets(s => s.OnlineBeatmapSetID == beatmap.BeatmapInfo.BeatmapSet.OnlineBeatmapSetID).ToList(); foreach (var s in existing) { s.OnlineBeatmapSetID = null; foreach (var b in s.Beatmaps) b.OnlineBeatmapID = null; manager.Update(s); } }); AddStep("import altered beatmap", () => { beatmap.BeatmapInfo.BaseDifficulty.CircleSize = 1; importedSet = manager.Import(beatmap.BeatmapInfo.BeatmapSet).Result.Value; }); AddStep("load room", () => { SelectedRoom.Value.Name.Value = "my awesome room"; SelectedRoom.Value.Host.Value = API.LocalUser.Value; SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = importedSet.Beatmaps[0] }, Ruleset = { Value = new OsuRuleset().RulesetInfo } }); }); AddStep("create room", () => { InputManager.MoveMouseTo(match.ChildrenOfType().Single()); InputManager.Click(MouseButton.Left); }); AddAssert("match has altered beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize == 1); AddStep("re-import original beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); AddAssert("match has original beatmap", () => match.Beatmap.Value.Beatmap.Difficulty.CircleSize != 1); } private class TestPlaylistsRoomSubScreen : PlaylistsRoomSubScreen { public new Bindable SelectedItem => base.SelectedItem; public new Bindable Beatmap => base.Beatmap; public TestPlaylistsRoomSubScreen(Room room) : base(room) { } } } }