// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { /// /// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay. /// No background layer. /// public class LegacyNewStyleSpinner : LegacySpinner { private Sprite glow; private Sprite discBottom; private Sprite discTop; private Sprite spinningMiddle; private Sprite fixedMiddle; private readonly Color4 glowColour = new Color4(3, 151, 255, 255); private Container scaleContainer; [BackgroundDependencyLoader] private void load(ISkinSource source) { AddInternal(scaleContainer = new Container { Scale = new Vector2(SPRITE_SCALE), Anchor = Anchor.TopCentre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Y = SPINNER_Y_CENTRE, Children = new Drawable[] { glow = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-glow"), Blending = BlendingParameters.Additive, Colour = glowColour, }, discBottom = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-bottom") }, discTop = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-top") }, fixedMiddle = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-middle") }, spinningMiddle = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, Texture = source.GetTexture("spinner-middle2") } } }); } protected override void UpdateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) { base.UpdateStateTransforms(drawableHitObject, state); switch (drawableHitObject) { case DrawableSpinner d: Spinner spinner = d.HitObject; using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) this.FadeOut(); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true)) this.FadeInFromZero(spinner.TimeFadeIn / 2); using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true)) { fixedMiddle.FadeColour(Color4.White); using (BeginDelayedSequence(spinner.TimePreempt, true)) fixedMiddle.FadeColour(Color4.Red, spinner.Duration); } if (state == ArmedState.Hit) { using (BeginAbsoluteSequence(d.HitStateUpdateTime)) glow.FadeOut(300); } break; case DrawableSpinnerBonusTick _: if (state == ArmedState.Hit) glow.FlashColour(Color4.White, 200); break; } } protected override void Update() { base.Update(); spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation; discBottom.Rotation = discTop.Rotation / 3; glow.Alpha = DrawableSpinner.Progress; scaleContainer.Scale = new Vector2(SPRITE_SCALE * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, DrawableSpinner.Progress) * 0.2f)); } } }